Medieval Version history

Version 1.01
-added caltrops indication to terrain display line
-fixed victory screen indicator bug

Version 1.02
-fixed unit resupply bug

Version 1.03
-fixed route movement bug
-fixed saved game surrender point

Version 1.04
-renamed "pass" on Command Panel to "End Turn"
-added direction scroll tabs
-faster screen draws
-fixed rout indicator bug

Version 1.05
-fixed hex to hex distance calculation

Version 1.06 
 
Fixed 
     -Game now saves caltrops status 
     -AutoRally Toggle now enabled
 
Added 
     -Route Movement Penalty if a unit routes from casulaties and passes thru other friendly units,
      those units must now pass a morale check. If they fail, they become disrupted or routed.
     -Auto 2nd shot target aquisition for multi-fire missle units
     -Hex by Hex movement for ALL movement (this was previously only used for charges)
 
Upgraded
 
     -Crossbows may now fire overhead of units if the target is unblocked and at a lower or higher
      elevation then the firing unit.
     -Game screen now begins in Maximized state
     -Stylistic Menu System
     -Splash Screen (New Toys)
